Thursday, June 17, 2004

 

V okeane nepominanija

RPGs... I've got three characters in three different games right now - two are D&D and one is Stargate SG-1. Both D&D games are set in worlds created by the DMs. I don't have stat blocks or anything like that available at the moment, so this is from memory.

The SG-1 character is Mjr. Judith St. George, USMC. She's a Scout and the team leader for this particular mission. I distributed scores and points so that she's big on physical stuff - which is good since the other team members are a Tok'ra and scientist types - because the D&D characters are so *not* physical, or at least not strong. We agreed to set this campaign in a future time, some seven years since the Tauri and their allies have apparently defeated the System Lords. We're on a wasteland of a cold planet with an unbreathable atmo where the ruins of a civilization (if that's what they are) would appear to be underground, and the session ended as we'd just figured out how to get from aboveground to belowground.

The SG-1 GM (J, which could be practically anyone since nearly everyone I know seems to have a first-initial J) also runs one of the D&D games. The world he has created has some really interesting features to it, though, as the party has only been traveling in it for a little over a week in gametime, we haven't seen much more than the road and the capital of the area where my gnome rogue Fizzsparkle Wherrymere has lived. Her travel companions include a would-be paladin, a cleric, and a bard. We just converted to 3.5 and leveled up at 2. We completed the Challenge of Champions featured in some issue of Dragon, and if I ever meet the person(s) responsible for writing that, I'll probably smack 'em on Fizzy's behalf. (Admittedly, though, it was her idea to go through the Challenge, just for a lark, and the last little bit was pretty darned hilarious, at least the way we played it.)

The D&D campaign run by C has been going on a bit longer. We're converting to 3.5 and leveling up at 9 this week. Liliana Galanodel is an elven wizard. The other members of the campaign include a druid, a half-elf monk, and a cleric. C started out by messing with our minds a bit, so Lili *may* have been a student in a school in this city - or maybe not. Lili hasn't specialized in any particular school of magic, but she's recently decided that blowing things up is a pretty darned useful skill, particularly when gods and goddesses and would-be gods and goddesses keep using you and your friends as their playtoys and wreaking havoc that for some reason or another falls to you to stop, or at least make less havoc-like. Rolling 8d6 for a fireball spell is kind of satisfying; 9d6 has got to be even more fun. So we have a keep with demons in the basement, and we need to get to an artifact in the basement in order to stop the havoc-wreaking of one of those would-be goddesses.

In the mail... Oh, there's the challenge, Kameron -- summarize a 1000-word story without giving away too much. OK, the story depicts the unfolding of an attempted murder with flashbacks to events that sort of explain why the murder attempt takes place. Ed says - and, yeah, I actually *spoke* to him instead of throwing something across the cubicles or sending him an e-mail - that's good but doesn't do it justice. So here's some of the spice, without giving away the secret ingredient: The flashbacks take the reader to Moscow, Russia, in the 1930s during the Terror under Stalin. I sent it to EQMM, which I enjoy reading; plus, the story reminds me of different pieces I've read in their pages, at least in tone, so it seems to me that it would fit.

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